Custom rooms are about choosing the match your group wants

Your classmates do not all have to want the same kind of session. This Worst Class Ever custom room multiplayer guide explains the announced full-release options: adjustable player numbers, teacher numbers and item-spawn rates within a room-customization system. Those are confirmed plans for configuring a match, rather than a published walkthrough for creating or joining a room.

The developers' October 27 announcement describes up to 20 room settings. It names three examples, so there is enough information to understand the intended multiplayer flexibility without inventing the other settings or their values.

The three announced match options

The official full-release announcement for Worst Class Ever identifies these configurable parameters:

Announced optionWhat a group can plan aroundWhat remains unpublished in this material
Player countHow many people will take partThe full allowed range and setting controls
Number of teachersThe teacher side of the match formatAllowed role combinations and default values
Item-spawn ratesThe equipment-supply settingExact percentages, presets and separate item categories

Discuss those choices with friends before the session. A group that mainly wants to practice noticing students may have different preferences from one interested in chaotic item use. That is a way to organize your group, not a verified recommendation for a particular teacher count or spawn multiplier.

Separate the new room plan from the original demo format

The original official gameplay description presents one teacher against five human-controlled students. Students hide among dozens of NPC classmates, so a crowded classroom is not a measure of how many friends can join.

The full-release plan increases the maximum to eight participants per match. It also announces adjustable teacher counts. Together, those statements mean you should not assume every eight-person match must be one teacher against seven students; the complete role-allocation rules are not supplied.

Demo room behavior is documented separately. Demo 0.1.7 allowed new players to join after a round ended, and Demo 0.1.6 introduced Steam-friend invitations through the in-game phone. Neither update is a full-release custom-room creation guide or proof of a password-protected lobby feature.

What to check when the released build is available

As of November 5, 2026, the full release is upcoming. The developers announced the demo's removal for November 3, with the full-release announcement naming November 10. The captured store listing displays November 9, so check availability on Steam when scheduling your group.

Once you have the released build, use its actual room interface to check which of the announced settings are present, their available values and how they are applied. The announcement does not establish a specific menu path, a Create Room button, a room-code system or a privacy toggle.

LAN support is also announced for the full release. It is a connection feature to check separately from match rules; the published material does not explain LAN hosting or joining steps. Agreeing on player numbers cannot substitute for verifying how your group connects.

FAQ

What is confirmed about custom-room multiplayer?

The full-release announcement promises customizable rooms with up to 20 settings, including player count, teacher count and item-spawn rates.

Does every room support eight players?

Eight is the announced full-release match limit. It is not evidence that every old demo room can hold eight or that each custom configuration must use the maximum.

Can I make a private or password-protected room?

The supplied official announcement does not establish those features or their controls. Room customization should not be treated as proof of a particular privacy system.

Is this a custom-room creation tutorial?

It covers the announced match options and their version context. A verified creation-and-joining procedure is not present in the available official material.