Three named settings explain the customization plan
Customizing a classroom starts with knowing which rules the developers have actually named. This Worst Class Ever custom room settings guide covers player count, number of teachers and item-spawn rates, the three examples in the full-release announcement. They sit within a planned system of up to 20 room settings, not a published list of 20 confirmed menu entries.
The official October 27 release announcement is the source of that plan. As of November 5, 2026, the full release is still upcoming, so these are announced options rather than settings tested here in a released build.
Player count and teacher count describe different choices
Player count concerns the number of participants in a match. The announcement raises the full-release maximum to eight players, compared with the original description of one teacher facing five students.
Teacher count is a separate announced room parameter. It should not be confused with the total player limit or used to assume a particular default role split. The available announcement does not list the minimum and maximum teacher values, how roles are assigned, or which combinations the room will accept.
| Setting | What is announced | What that does not tell you |
|---|---|---|
| Player count | Adjustable room parameter; full-release limit increases to eight | The complete range of selectable room sizes |
| Number of teachers | Adjustable room parameter | Defaults, allowed combinations or role-selection controls |
| Item-spawn rates | Adjustable room parameter | Percentages, presets or whether each item has its own control |
Before a group session, agree on the format you want to try. When the build is available, compare that plan with the values the game actually offers instead of assuming that any combination can be entered.
Item-spawn settings are separate from demo balance changes
Item-spawn rates are the third named customization example. That is a promise of room configuration in the full release, not evidence that the demo already had a matching host-side slider.
The demo had its own documented supply changes. Demo 0.1.6 reduced special-item spawn frequency, and Demo 0.1.9 made item-spawn probabilities respond to the number of students. Those are developer-defined balance rules described in dated updates.
Keep the two ideas separate when discussing a match. An older demo session with fewer special items does not reveal the default value of an unpublished full-release setting. Likewise, a planned spawn-rate option does not establish its exact percentage scale or a recommended value.
Use the announcement as a checklist, not a menu walkthrough
The useful checklist is short: check the actual build's player-count choices, teacher-count choices and item-spawn options, then note which values your group uses. That helps you compare sessions without inventing settings the developers have not named.
The announcement does not supply the menu location, a sequence for applying changes, password controls, round-length options or a complete collection of presets. Those details should come from the released interface, rather than being filled in from another multiplayer game.
LAN support is announced alongside customization, but it is a separate feature. It does not explain how a room is created or how another player connects. The demo's documented phone invitations and between-round joining also should not be mistaken for a full-release settings tutorial.
FAQ
How many custom room settings are announced?
The developers say up to 20. The announcement explicitly names player count, teacher count and item-spawn rates, without enumerating every setting.
Is eight the required room size?
No. Eight is the announced full-release player limit. Player count is also described as adjustable, but the source does not give the complete selectable range.
Are teacher numbers adjustable in the demo?
The supplied announcement presents adjustable teacher numbers as part of full-release room customization. It does not establish a corresponding demo control.
What is the best item-spawn setting?
The available material supplies neither setting values nor comparative evidence for a best choice. Treat any preference as a group choice to evaluate, not a verified optimal configuration.